We finished the Spacework
We finished the Spacework
HI for all!
We are a young european team called EMBERGEP (it means manmachine): djs, graphic / 2d / 3d designers, developers , etc.
But this is not a special info in this developer forum
Okay, so we released our first game: Spacework.
We wanted to create a very polished design-game with clear, steril graphics.
Synthetized world, nothing natural. Controlled machines, robots and spaceships in a future-retro style.
The first trailer of the game:
http://www.youtube.com/watch?v=2MTLyMKqluk
Soon we will create a better trailer about Spacework 1.1
You can find more info here:
http://www.spaceworkgame.com/
Try the demo out!
I hope you will enjoy it!
And don't be shy to buy it, if you like it
You can find lots of info about game design, concept, etc on the site. Download it, use it, check it, post it, show it to your friends!
If you have ideas, suggestions, let us know, email us in the Support menu!
Have a good time with Spacework!
tefnerk
We are a young european team called EMBERGEP (it means manmachine): djs, graphic / 2d / 3d designers, developers , etc.
But this is not a special info in this developer forum
Okay, so we released our first game: Spacework.
We wanted to create a very polished design-game with clear, steril graphics.
Synthetized world, nothing natural. Controlled machines, robots and spaceships in a future-retro style.
The first trailer of the game:
http://www.youtube.com/watch?v=2MTLyMKqluk
Soon we will create a better trailer about Spacework 1.1
You can find more info here:
http://www.spaceworkgame.com/
Try the demo out!
I hope you will enjoy it!
And don't be shy to buy it, if you like it
You can find lots of info about game design, concept, etc on the site. Download it, use it, check it, post it, show it to your friends!
If you have ideas, suggestions, let us know, email us in the Support menu!
Have a good time with Spacework!
tefnerk
Spacework Spacework Spacework Spacework Spacework
@LosNir - I sent you a private message, let me know what exactly happens, when you start the game.
@aek - It's good to hear you like it! Thanks! Have fun with the game!
We didn't get error report about 3 months ago, but please, if anybody has trouble to start or use the game, let us know! Write an error report in the Support menu to us. Include your computers parameter too.
Thx!
@aek - It's good to hear you like it! Thanks! Have fun with the game!
We didn't get error report about 3 months ago, but please, if anybody has trouble to start or use the game, let us know! Write an error report in the Support menu to us. Include your computers parameter too.
Thx!
Spacework Spacework Spacework Spacework Spacework
I only checked the video so far (wrong OS), but I already like the graphic style and also the music.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Beautiful. This game has the polish and final touches that make a game feel "done" that so many indie projects lack. The simplistic design really brings out a cool feel. The Irrlicht website should showcase the hell out of this.
My only constructive criticism is that the displays with the Spacework logo flash a little fast for me - at first glance it seems like they're glitching out or something.
I can't find the fourth part of the key for the life of me though. Maybe I'm just dumb, but I looked for a good 15 minutes and couldn't find it.
My only constructive criticism is that the displays with the Spacework logo flash a little fast for me - at first glance it seems like they're glitching out or something.
I can't find the fourth part of the key for the life of me though. Maybe I'm just dumb, but I looked for a good 15 minutes and couldn't find it.
Agreed. Without going to the website, I'd have no clue what I'm supposed to be doing. Maybe some instructions dialog? Now that I have 4 keys, I have no idea what to do with them.Kalango wrote:It looks pretty good and well polished, but for starters is hard to make it on the game since it lacks of clear objetives and some gameplay guidance...
Loved your GUI btw.
@Kalango
@slavik262
Yes, we were in the trouble when we made the demo for this kind of game.
Because it has a very linear story (what was our primary goal of course). Strict as its graphic design.
It's impossible to separate a mission, because there are no submissions. The time-limit,.. it is simply not our style.
Read more about this on the site, if you'd like to.
But after the useful comments we will do this: 1. write more about demo's goal in the demo menu 2. rethink how we can put this in the demo in style...
@bitplane
Sorry, but we don't plan to create a Linux version, because for all of the team members the Linux system is unkown.
@B@z Hello, honfitárs
@slavik262
Yes, we were in the trouble when we made the demo for this kind of game.
Because it has a very linear story (what was our primary goal of course). Strict as its graphic design.
It's impossible to separate a mission, because there are no submissions. The time-limit,.. it is simply not our style.
Read more about this on the site, if you'd like to.
But after the useful comments we will do this: 1. write more about demo's goal in the demo menu 2. rethink how we can put this in the demo in style...
@bitplane
Sorry, but we don't plan to create a Linux version, because for all of the team members the Linux system is unkown.
@B@z Hello, honfitárs
Spacework Spacework Spacework Spacework Spacework
it looks polished and complete. very good!
suggestion: for a trailer, you could put more dynamic action scene! There is a spaceship going *plick* *plick* at another enemy space ship, and thats it. Don't you have like "unleash the terror" cannon that blasts half the landscape away? If not, put one in just for the trailer.
Edit: make that spaceship fly faster then 15mph just for the trailer! Its like senior citizen fell asleep in space.
suggestion: for a trailer, you could put more dynamic action scene! There is a spaceship going *plick* *plick* at another enemy space ship, and thats it. Don't you have like "unleash the terror" cannon that blasts half the landscape away? If not, put one in just for the trailer.
Edit: make that spaceship fly faster then 15mph just for the trailer! Its like senior citizen fell asleep in space.