cool graphic stuff

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Virion
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cool graphic stuff

Post by Virion »

I found this on the internet, lots of cool stuff like ocean shader, cloud, etc. with source code:

http://www-evasion.imag.fr/Membres/Eric.Bruneton/
ent1ty
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Post by ent1ty »

Wow, that is awesome! Thanks!
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Escen
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Post by Escen »

Thanks that's nice, pity there's no Proland code available.
Memorial76
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Post by Memorial76 »

:shock: impressive
My Gui/Event receiver Architecture Pattern (GERAP):
http://irrgerap.sourceforge.net/

My Blog about my "ProjectOne"
http://memorial76-project-one.blogspot.fr/
kingdutch
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Post by kingdutch »

Very nice site, hope I'll be able to port some of this to irrlicht and use it in projects :D Props for finding.
if (msg.getRubbishFactor() > rubbishLimit) { ignorePost(); cout << how it should be done << "\n"; }
Insomniacp
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Post by Insomniacp »

Let me know what you port :) if you are making the ports open source that is
LosNir
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Post by LosNir »

I've put some effort to port it into Irrlicht. It's a real pain. So far I've get the shaders to load successfully (not easy as you might think) and set some constants. That's more or less what I did, but can't really advance forward from here.. too complicated! lol

Maybe someone here can shed some light? Here is the source code: http://codetrunk.com/f90ce41e

It's very far from being working, as I said.
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