IrrMax or what we can do with Irrlicht and 3dsmax...

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hub
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IrrMax or what we can do with Irrlicht and 3dsmax...

Post by hub »

...or we can't but would like to be able to do.
More precisely: 3dsmax5/6 has a nice feature of assigning vertex colors to a mesh. This can even be connected with a radiosity solution, which gives quite realistic results. Especially the shadows look promising. I can see such lighting in my game environment - in my mind's eyes, I mean, because I have no idea how to export such a vertex-coloured mesh into Irrlicht. 3ds format doesn't seem to preserve this information. I believe it's possible since this is a strictly game-development-oriented feature. Has anyone made it word in his project?
saigumi
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Post by saigumi »

I haven't. I'm a milkshape kind of guy though. Since Milkshape is $25 and 3DS is $5000 (ish, can't remember the exact price), I haven't really cared about it.

Though, it would be nice for someone who uses 3DS models to add a loader for them.
Crud, how do I do this again?
afecelis
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Post by afecelis »

Zdimitor already did it! He wrote a max exporter with lightmaps.

check this poll:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=210

@Saigumi: for 3ds files I'd use LordTrancos exporter and lightmapper.
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hub
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Post by hub »

Thanx :D
Can't wait to see it in action...
vermeer
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Post by vermeer »

we did it in my last job. Yep, good radiosity lightmaps mixed with vertex colors in max for extra lighting effects, rocks.

btw, nor OBJ or 3ds -I think neither ms3d format- do support vertex colors.

The ones I know that do it, are nendo format, and *.x format. What i don't know is if Irrlicht support that, as was not actually needed for realtime games characters...
Finally making games again!
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