Post your Irrlicht gameplay video here
maybe real time strategy was not the best way to go. More like tower defense - you build your base and hold as long as you can
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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It's great to see everyone's videos.
Here is a little prototype of a more mesh-based rendering for my UI.
Eventually it will lead to fancy effects like wobbly windows and such. Right now the window doesn't expand beyond the default borders of itself due to the way I am rendering it. Right now I'm implementing a much better way of doing it.
Here is a little prototype of a more mesh-based rendering for my UI.
Eventually it will lead to fancy effects like wobbly windows and such. Right now the window doesn't expand beyond the default borders of itself due to the way I am rendering it. Right now I'm implementing a much better way of doing it.
well then make your own game. This is my game.roelor wrote:hmm, I still think that leading a squad/unit would be better for fps+rts themed games,ent1ty wrote:maybe real time strategy was not the best way to go. More like tower defense - you build your base and hold as long as you can
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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I believe he was only giving constructive criticism.ent1ty wrote:well then make your own game. This is my game.roelor wrote:hmm, I still think that leading a squad/unit would be better for fps+rts themed games,ent1ty wrote:maybe real time strategy was not the best way to go. More like tower defense - you build your base and hold as long as you can
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And I was just makin' funLonesome Ducky wrote:I believe he was only giving constructive criticism.ent1ty wrote:well then make your own game. This is my game.roelor wrote: hmm, I still think that leading a squad/unit would be better for fps+rts themed games,
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Posts: 212
- Joined: Sun Jul 19, 2009 4:24 am
- Location: Netherlands Antilles, Curacao
Here my litte video
http://www.youtube.com/watch?v=qhaMXD_hQMQ
If anyone has experiance in bullet and knows why the balls collide in a weird way pleas PM me.
http://www.youtube.com/watch?v=qhaMXD_hQMQ
If anyone has experiance in bullet and knows why the balls collide in a weird way pleas PM me.
just used youtube for the first time....not really a game but something i just made.
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Last edited by sudi on Sun May 23, 2010 12:52 am, edited 1 time in total.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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Here is a simulation I've just made in 1 week to illustrate a project I had to do for my engineering school. I'll use this during the oral representation.
It simulate an ion thruster (used by spaceships), and you can enable or not a lot of parameters to see how it's working.
I'm using Irrlicht 1.7 / Irrklang / Newton game dynamics.
red:electrons
green : Xenon atoms
blue : Xenon ions
blue + glow : Accelerated xenon ions
Vidéo:
http://www.youtube.com/watch?v=o7pJJI5NWPM
It simulate an ion thruster (used by spaceships), and you can enable or not a lot of parameters to see how it's working.
I'm using Irrlicht 1.7 / Irrklang / Newton game dynamics.
red:electrons
green : Xenon atoms
blue : Xenon ions
blue + glow : Accelerated xenon ions
Vidéo:
http://www.youtube.com/watch?v=o7pJJI5NWPM
Yeah nice work stefbuet, it even has sound effects
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net