Following Player Camera Solution!

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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DarkWhoppy
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Joined: Thu Sep 25, 2003 12:43 pm
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Following Player Camera Solution!

Post by DarkWhoppy »

... most have already figured this out. But for newbies...(like... your's truely DW :D )

Stick this in the main function in "while(device->run())"

vector3df upty = Node->getPosition();
camera->setTarget(upty);
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