Real Time Terrain Editor

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Real Time Terrain Editor

Post by andres »

hi
I'm working on a new project, an RPG builder. This is an example of how it will work the terrain editing system in my tool. It's an short video of the first test.

http://www.youtube.com/watch?v=d8I3gK-oOoQ

and.. i'm looking for an name to my tool, if you have any suggestion please post it here, i guarantee the author's name in the credits if the name is chosen.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
Iyad
Posts: 140
Joined: Sat Mar 07, 2009 1:18 am
Location: Montreal, Canada

Post by Iyad »

Wow man I saw the video and i this a really good start! When do you plan to release a demo or a piece of code?
Will there be more enhancement for terrains (Like desert, winter, etc)?
What other features will be in this tool?...

A name...?
Maybe "RPG-Easy"...? or "RPG-Made-Easy"...Something like that....

Good luck for your project.
#include <Iyad.h>
Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Post by Lonesome Ducky »

RPG BuildIrr.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

wow nice stuff! :D
andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Post by andres »

Iyad wrote:Wow man I saw the video and i this a really good start! When do you plan to release a demo or a piece of code?
I'm planning to release it as opensource, beta versions will be released soon, and the final project in september~october (after that i'll accept help from other interested users/programmers to extend the tool, for now i've to work alone cause this project is my final work at the university).
Iyad wrote:Will there be more enhancement for terrains (Like desert, winter, etc)?
not for now, but it can be extended later.
Iyad wrote:What other features will be in this tool?...
* Real time nature generation/edition (like trees, grass, etc).
* Objects placement (for example when you click the mouse you can plant an object (or monster) at the scenery)
* Action Editor - Each object in the scenery can have actions (for example during the gameplay an barrel can store gold, when you click it the action is called and increases player money)
* Character Editor - Like an MMORPG you can create your own characters, change the visual, attributes, weapons, etc
* Monster Editor - Just a simple tool to choose the Mesh (from my pre-built library - user cannot use custom meshs yet) for the enemy and his Life & Attack Power.

In general will be an simple tool (remember i dont have much time, october is my target), with few resources to create a basic RPG game, but it can be extended in future.


Thanks for name's suggestions. I've got another suggestion from an friend, "IrrRPG", what you think about "IrrRPG Builder" ?
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Post by netpipe »

andres do you have an early preview ? i've got a solid 10 days of free time to help.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

Looks awesome! :) you could also change the textures based on the slope of the mountain. But it would be definately an improvement if the textures could change also based on user input.

Keep it up, it is a remarkable work.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Post by andres »

tecan wrote:andres do you have an early preview ? i've got a solid 10 days of free time to help.
That will be nice. I will create an project at sourceforce and we can work. i post here the links.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Post by netpipe »

awesome, i've still got 6 days :)
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
andres
Competition winner
Posts: 78
Joined: Tue Jul 08, 2008 5:18 pm
Location: Guarapuava/Brazil
Contact:

Post by andres »

i have an problem. this is my final university work (the most important). i've talked with my teacher about share the project with irrlicht comunity and he told me that i've to do this work alone (cause i can be disapproved by the comission if i do it as a group..). sorry, but i've to work alone. i'll create an topic named "IrrRPG Builder" soon and post the updates. After my presentation (probably in october) the source code will be released. anyway thanks.
Prof. Andres Jessé Porfirio
Federal Technological University of Parana (UTFPR)
www.andresjesse.com
http://irrrpgbuilder.sourceforge.net

Image
Post Reply