Hey, I'm trying to teach myself calculus and I got kind of confused. I'm working on derivatives right now. I know that the derivative is the slope of the tangent line for the graph of the function at a certain point "x". And also that the formula for the derivative is (f(A+deltaA) - f(A) )/ deltaA or well, that's the best I can write without being able to type fraction bars, and I left out the limit. Now suppose I have function f(x) = 2x, (just a simple one for now). Am I supposed to substitute the value of that function with the inputs of the equation for the derivative? Or something else? Also, how do I figure out deltaA? Does it matter what deltaA is? I end up dividing by it again.
Thanks.
Calculus question
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Calculus question
That would be illogical captain...
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Hi 3DModelerMan,
A is the point were you are trying to calculate the slope of the function.
You should try to calculate this differential when DeltaA go to 0. First of all, u replace A with your value, then you evaluate the limit by using your formula, try to eleminate DeltaA to remove the indetermination; example: supose that your point were you differentiate is 2:
lim(DeltaA->0) (f(2+DeltaA)-f(2))/DeltaA = lim(DeltaA->0) (4+2DeltaA-4)/DeltaA = lim(DeltaA->0) (2) = 2
Heres a tip :
For all linear function, the slope is = to the coefficient of the X.
(ie: d(2x)/dx = 2, d(83275x+532852)/dx = 83275)
For constant function, the slope is always = to zero.
For polynomial functions, (were "a" is an arbitrary constant):
d(x^a)/dx = ax^(a-1)
ex: d(x^0,5)/dx = 0,5*x^-0,5 = 0,5/(x^1/2)
read this, http://en.wikipedia.org/wiki/Derivative
http://en.wikipedia.org/wiki/Derivative ... derivative
A is the point were you are trying to calculate the slope of the function.
You should try to calculate this differential when DeltaA go to 0. First of all, u replace A with your value, then you evaluate the limit by using your formula, try to eleminate DeltaA to remove the indetermination; example: supose that your point were you differentiate is 2:
lim(DeltaA->0) (f(2+DeltaA)-f(2))/DeltaA = lim(DeltaA->0) (4+2DeltaA-4)/DeltaA = lim(DeltaA->0) (2) = 2
Heres a tip :
For all linear function, the slope is = to the coefficient of the X.
(ie: d(2x)/dx = 2, d(83275x+532852)/dx = 83275)
For constant function, the slope is always = to zero.
For polynomial functions, (were "a" is an arbitrary constant):
d(x^a)/dx = ax^(a-1)
ex: d(x^0,5)/dx = 0,5*x^-0,5 = 0,5/(x^1/2)
read this, http://en.wikipedia.org/wiki/Derivative
http://en.wikipedia.org/wiki/Derivative ... derivative
Last edited by Iyad on Mon May 31, 2010 11:55 am, edited 1 time in total.
#include <Iyad.h>
Another link I can recommend: http://www.khanacademy.org/
It has a long series about calculus and although I haven't watched his tutorials about derivatives so far, I know that guy usually explains stuff really well.
It has a long series about calculus and although I haven't watched his tutorials about derivatives so far, I know that guy usually explains stuff really well.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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- Posts: 1691
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Thanks, I understand now.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar