Calculus question

Discussion about everything. New games, 3d math, development tips...
Post Reply
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Calculus question

Post by 3DModelerMan »

Hey, I'm trying to teach myself calculus and I got kind of confused. I'm working on derivatives right now. I know that the derivative is the slope of the tangent line for the graph of the function at a certain point "x". And also that the formula for the derivative is (f(A+deltaA) - f(A) )/ deltaA or well, that's the best I can write without being able to type fraction bars, and I left out the limit. Now suppose I have function f(x) = 2x, (just a simple one for now). Am I supposed to substitute the value of that function with the inputs of the equation for the derivative? Or something else? Also, how do I figure out deltaA? Does it matter what deltaA is? I end up dividing by it again.
Thanks.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Iyad
Posts: 140
Joined: Sat Mar 07, 2009 1:18 am
Location: Montreal, Canada

Post by Iyad »

Hi 3DModelerMan,

A is the point were you are trying to calculate the slope of the function.
You should try to calculate this differential when DeltaA go to 0. First of all, u replace A with your value, then you evaluate the limit by using your formula, try to eleminate DeltaA to remove the indetermination; example: supose that your point were you differentiate is 2:

lim(DeltaA->0) (f(2+DeltaA)-f(2))/DeltaA = lim(DeltaA->0) (4+2DeltaA-4)/DeltaA = lim(DeltaA->0) (2) = 2

Heres a tip :
For all linear function, the slope is = to the coefficient of the X.
(ie: d(2x)/dx = 2, d(83275x+532852)/dx = 83275)

For constant function, the slope is always = to zero.

For polynomial functions, (were "a" is an arbitrary constant):
d(x^a)/dx = ax^(a-1)
ex: d(x^0,5)/dx = 0,5*x^-0,5 = 0,5/(x^1/2)

read this, http://en.wikipedia.org/wiki/Derivative
http://en.wikipedia.org/wiki/Derivative ... derivative
Last edited by Iyad on Mon May 31, 2010 11:55 am, edited 1 time in total.
#include <Iyad.h>
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Post by CuteAlien »

Another link I can recommend: http://www.khanacademy.org/
It has a long series about calculus and although I haven't watched his tutorials about derivatives so far, I know that guy usually explains stuff really well.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Thanks, I understand now.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Post Reply