iPhone?
-
- Posts: 15
- Joined: Fri Jun 29, 2007 11:47 am
-
- Posts: 44
- Joined: Wed Dec 26, 2007 11:42 pm
-
- Posts: 15
- Joined: Fri Jun 29, 2007 11:47 am
What kind of game, if I can ask without going off topic?grafikrobot wrote:At least I haven't gone away... Just really, really, really busy trying to get an iPhone game shipped in the next 3 weeks!!
Anyway, if you didn't present it at Apple within the 7th of july, it will probably take a while to be admitted in the app store.
Sherry Haibara
Here is my effort.
http://www.youtube.com/watch?v=R3UgsVBeqxM
I plan on working more on this during the iphonedevcamp this weekend. Hopefully have something to release next week.
http://www.youtube.com/watch?v=R3UgsVBeqxM
I plan on working more on this during the iphonedevcamp this weekend. Hopefully have something to release next week.
-
- Posts: 44
- Joined: Wed Dec 26, 2007 11:42 pm
All I can say is... soon. See my other post about the progress of the game I use the port with (Shards).
-
- Posts: 1
- Joined: Fri Jun 04, 2010 1:54 pm
Re:
Hi,
i'm currently developing an AR-Application for iPhone and I want to use Irrlicht as render engine.
cheers,
paff
i'm currently developing an AR-Application for iPhone and I want to use Irrlicht as render engine.
I checked out the current ogl-es SVN branch but although there is a project file for Xcode it seems that this is only compatible for mac applications - not iOS. Is there a tagged branch that I can use for my development?hybrid wrote:Yes, you need to use the ogl-es SVN branch. It contains a project file which can be used for iphone library and apps.
cheers,
paff
-
- Admin
- Posts: 14143
- Joined: Wed Apr 19, 2006 9:20 pm
- Location: Oldenburg(Oldb), Germany
- Contact:
Re: iPhone?
No, there's no other branch. Maybe the iOS version wasn't checked in. I thought that we added it long time ago already. But the mobile targets are not that good supported so far. You'll probably have to fix this on your own for now, or search for other versions which you might find on the forum.
Re: iPhone?
Thanks for your quick reply - I'll search the forum for more info about working versions.
cheers,
paff
cheers,
paff
Re: iPhone?
Can anyone please tell me how to get irrlicht to work on the iPhone?
Is it possible yet?
If not, does anyone know when it would be?
Thank you. I've been busting my head up and down , maybe I'm doing something wrong.
Regards,
George
Is it possible yet?
If not, does anyone know when it would be?
Thank you. I've been busting my head up and down , maybe I'm doing something wrong.
Regards,
George
Re: iPhone?
I got it working on the iPhone by getting and modifying the source from the GLES branch.
I created my own driver that runs with the assumption that GLES has already been setup, I did this because I plan to use it with Android as well in the future and I'm setting up GLES in my own framework.
This is not the best method if you just want to run it on iOS but it did work and confirms that Irrlicht runs fine in iOS using GLES2.
Cheers,
Mark.
I created my own driver that runs with the assumption that GLES has already been setup, I did this because I plan to use it with Android as well in the future and I'm setting up GLES in my own framework.
This is not the best method if you just want to run it on iOS but it did work and confirms that Irrlicht runs fine in iOS using GLES2.
Cheers,
Mark.