[not a bug]Texture lock() doubles memory?
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- Posts: 109
- Joined: Tue Jan 09, 2007 1:18 pm
[not a bug]Texture lock() doubles memory?
I load 7mbs of textures. When I perform a lock() on them they use 14mbs in memory. I checked to be sure that is it and it is. What's up? I'm using Irrlicht 1.3.1
Crimson Glory full Irrlicht game source code!
What I Do - my blog & dev log
Currently developing Link-Dead
What I Do - my blog & dev log
Currently developing Link-Dead
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- Posts: 109
- Joined: Tue Jan 09, 2007 1:18 pm
Sorry for bumping this but I am curious.
Can I edit the textures pixels directly on the texture memory in vram? This would be mighty fast but I suspect it would need some uber skills.
Can I edit the textures pixels directly on the texture memory in vram? This would be mighty fast but I suspect it would need some uber skills.
Crimson Glory full Irrlicht game source code!
What I Do - my blog & dev log
Currently developing Link-Dead
What I Do - my blog & dev log
Currently developing Link-Dead