how ı convert .fbx file

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cimey
Posts: 8
Joined: Sun Jun 13, 2010 9:11 am

how ı convert .fbx file

Post by cimey »

into proper irrlicht mode can u explaın
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

You might want to take a look at IrrExt, it contains a fbx reader, however only for Geometry.
cimey
Posts: 8
Joined: Sun Jun 13, 2010 9:11 am

Post by cimey »

ı have motıon capture data ı wanna convert thıs data ınto anımated mesh how can ı do thıs
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

Well, I guess then you'll have to import that model and data in to Autdesk maya, add animation etc, setup bones so on and then export to a irrlicht readable format. Thats about as simple as it gets.
cimey
Posts: 8
Joined: Sun Jun 13, 2010 9:11 am

Post by cimey »

sorry but ı cannot fınd ırrlıcht format in autodesk motıonbuılder
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

Obj, ms3d, 3ds, x, etc are irrlicht supported formats. Just check at the Irrlicht features list.
cimey
Posts: 8
Joined: Sun Jun 13, 2010 9:11 am

Post by cimey »

i can not figure it out i want to save fbx as .obj or .3ds but ı can not achıeve whic steps do ı follow thanks
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

Ok, i've just noticed myself that my Motionbuilder also just exports to '.fbx'
So Except if you can find a program which can convert these, you will have to use Maya to import this and then export to '.obj' etc.
cimey
Posts: 8
Joined: Sun Jun 13, 2010 9:11 am

Post by cimey »

ACE247 wrote:Well, I guess then you'll have to import that model and data in to Autdesk maya, add animation etc, setup bones so on and then export to a irrlicht readable format. Thats about as simple as it gets.
i am using autodesk motionbuilder ı dont use autodesk maya is it problem ?, how do i set bones in maya and when i try to export fbx in motionbuilder there is no supported type such as b3d
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

Yes, you do need Maya or 3DS Max to convert .fbx to .b3d or similar.
cimey
Posts: 8
Joined: Sun Jun 13, 2010 9:11 am

Post by cimey »

ACE247 wrote:Yes, you do need Maya or 3DS Max to convert .fbx to .b3d or similar.
hi i installed maya 2009 and still i can not find how to convert .fbx file to .b3d please help and inform me when i try to export .fbx file there is no file type 3ds or b3d.
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

Now you need the maya bonus tools, or script to export to b3d.
cimey
Posts: 8
Joined: Sun Jun 13, 2010 9:11 am

Post by cimey »

is there any alternative software to convert .fbx file to .b3d or .x?
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Post by ACE247 »

I dont think so, allthough maya bonus tools are free and allow you to export to collada '.dae' and there is a obj export script, which you should find with google, also somewere on this forum is some maya script for exporting .x but I dont know were. Does someone else reading this maybe know?
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