TIGJam Midwest 2010 resulting game called "C"

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garrittg
Posts: 117
Joined: Wed Apr 20, 2005 6:17 pm
Location: Iowa, USA
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TIGJam Midwest 2010 resulting game called "C"

Post by garrittg »

greetings :) i attended a 48 hour game jam over the weekend hosted by the Iowa Game Dev Friendship Club and sponsored by the state of Iowa. i teamed up with a graphic artist/musician and this was the result... i call it "C". it isnt quite finished yet but its playable.

use the arrow keys to move around. the goal is to collect pieces. you can only collect pieces while holding the space bar down (which pulls in your orbiting pieces). while you are pulled in you are vulnerable to being hit by another players pieces which will cause you to lose a piece. every 25 seconds more pieces are spawned.

its made using BlitzMax as the programming language and Irrlicht as the rendering engine. if you feel like trying it out you can download the game here. i plan on reworking the gameplay some and finishing out into a complete game.

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grumpymonkey
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Post by grumpymonkey »

its not that bad actually, just needs a lot of improvements. for starters, the level is way too big, and there aren't enough enemies or orbs.
The music was funny, I liked it xD props on that
The graphical style was unique and abstract, also good but IMHO it could have been better if the enemies/player had more vibrant colors.

So it has a lot of potential, and I like it. Just needs more action because now your just randomly moving really slow trying to find a tiny orb in a giant world
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BlindSide
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Post by BlindSide »

Nice music and artistic direction
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garrittg
Posts: 117
Joined: Wed Apr 20, 2005 6:17 pm
Location: Iowa, USA
Contact:

Post by garrittg »

greetings and thank you for the feedback! i am currently working on making it into a more polished game. had some of the same thoughts as you. i think the features i have planned will make it a bit more exciting and provide a better goal/reward for the player. the graphic artist and i bonded almost instantly. i showed him my previous games and he fell in love with the "retro" type feel. the colors came from the theme of the jam which was proverbs. the proverb we chose dealt with colors and he took it from there. he did very well (IMO) with the art, music, and hammering through a design for the game. unfortunately we ran out of time :? he's very talented and looking to do more work with games and game design so if anyone reading this may be interested he can be reached on his website.
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