[Feature request]Nearest neighbour filtering

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omaremad
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[Feature request]Nearest neighbour filtering

Post by omaremad »

Irrlicht has bilinear and trilinear, how about adding nearest neighbour too?

Its quite useful if you want to render a scene to a small render target since texture minification is very expensive in bilinear and trilinear modes.

It is also VERY important if the scene has non mipmapped textures like rtt's and movies rendered to texture as texture minification is even slower without mipmaps.
"Irrlicht is obese"

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hybrid
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Post by hybrid »

You mean NEAREST_MIPMAP_LINEAR? This is the only mode that's missing so far. We'd need to change the values from two bools to one enum for those modes.
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