Irrlicht has bilinear and trilinear, how about adding nearest neighbour too?
Its quite useful if you want to render a scene to a small render target since texture minification is very expensive in bilinear and trilinear modes.
It is also VERY important if the scene has non mipmapped textures like rtt's and movies rendered to texture as texture minification is even slower without mipmaps.
[Feature request]Nearest neighbour filtering
[Feature request]Nearest neighbour filtering
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p