EditIrr
Wait are you telling me that when u compile the editor yourself it doesn't work but the exe i provided works?ACE247 wrote:It seems the segfault lies solely with the wxWidgets buttons, somewhere there is a problem with those, through scripts I can perfectly well add scene node animators and nodes. But not with the add node and add animator buttons.
Thanks for the Exe by the way, works perfectly.
is you compiler correctly setup?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
So wait are you telling me that my exe does not have the bug you described? but when u compile yourself it does have the bug?
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
for vc++user
do u have any plan for vc++ bulid?
You could just grab the source code and compile it in VC++ yourself. But be aware that plugins compiled for the gcc version won't work with the VC++ version (and vice versa).
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When i try to run this, it says it can't find wxbase28_gcc_custom.dll Did you forget to pack in that dll or is it supposed to be already in my system?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Ok, so i figured out that the installer from sf has the needed dlls. Just the download in the first post doesn't. Maybe you could mention that somewhere as not everyone is a seer?
Anyways, is it possible for the plugin to add some more editboxes to the material editor?
Anyways, is it possible for the plugin to add some more editboxes to the material editor?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Well i got the source and did it the hard way, here is what i added:
so you can now easily make textures scale. I was not able to compile EditIrr because of all the dependencies, so i submitted the stuff that i changed here: http://sourceforge.net/tracker/?func=de ... id=1362695
EDIT: oh well, now i realized that i screwed up the source a little bit
here is fix
i hope that this one will work since i'm doing it from memory
it never ends well when i don't try to compile stuff i wrote
so you can now easily make textures scale. I was not able to compile EditIrr because of all the dependencies, so i submitted the stuff that i changed here: http://sourceforge.net/tracker/?func=de ... id=1362695
EDIT: oh well, now i realized that i screwed up the source a little bit
here is fix
Code: Select all
void MaterialEditor::OntexRepXChange(wxSpinEvent& event)
{
s32 ts_matIndex= MaterialIndex->GetValue();
s32 ts_texLayer= TextureLayer->GetValue();
s32 ts_texRepY= texRepY->GetValue();
s32 ts_texRepX= texRepX->GetValue();
core::matrix4 mat= Node->getMaterial(ts_matIndex).getTextureMatrix(ts_texLayer);
mat.setTextureScale(ts_texRepX, ts_texRepY);
Node->getMaterial(ts_matIndex).setTextureMatrix(ts_texLayer, mat);
}
it never ends well when i don't try to compile stuff i wrote
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
I'm testing it out right now.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Works good. Thanks for the contribution.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
I'm glad i could help. Any clue when next version will be released?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
I've just got to get the particle editor done, then I'll talk to sudi about another version.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
OK, waiting eagerly here as irrEdit is closed-source and in scripts you can't access nor set the texture matrix.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!