Hello I believe I originally joined the irrlicht community when I was about 13 years of age and I am sure some of you remember me for my horrible posts (this is probably my most notable noobie post http://irrlicht.sourceforge.net/phpBB2/ ... ight=glade). I have changed a lot as a programmer since then as you may imagine and I thought I would share a project I am working on with you.
I have been working on a 2d game engine with a small team since February (on and off) written in C++ using SFML with lua for game scripting and XML for data. You can find the project at: http://code.google.com/p/noobtoob-kickle/ With the engine we are also building a remake of the NES game Kickle Cubicle which was an awesome puzzle game. I have some thumbnails of ingame screenshots below. Enjoy.
Screenshots:
I wanted to prototype an editor for the game so I spent about an hour writing one with python and pygame and it turned out like this:
NTEngine and A Puzzle Game
NTEngine and A Puzzle Game
Programming Blog: http://www.uberwolf.com
Here are some up to date videos:
http://www.youtube.com/watch?v=aZ_7dXwTsmI
http://www.youtube.com/watch?v=sBSuK86OhXM
http://www.youtube.com/watch?v=VusMHiU13D8
http://www.youtube.com/watch?v=66L1448Nw4c
http://www.youtube.com/watch?v=aZ_7dXwTsmI
http://www.youtube.com/watch?v=sBSuK86OhXM
http://www.youtube.com/watch?v=VusMHiU13D8
http://www.youtube.com/watch?v=66L1448Nw4c
Programming Blog: http://www.uberwolf.com
-
- Posts: 758
- Joined: Mon Mar 31, 2008 3:32 pm
- Location: Bulgaria
Ah, watching the gameplay is better, because I had no idea what to do, no controls info etc. Really feels like an old arcade game with improved graphics quality.
What platform is it developed for?
What platform is it developed for?
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Windows, Linux and Mac and hopefully I am going to port it to the iphone later. It uses a variant of SDL for the graphics so it is highly portable.
Programming Blog: http://www.uberwolf.com