If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Apoptyzm
Posts: 19 Joined: Tue Sep 23, 2008 7:53 pm
Post
by Apoptyzm » Tue Jul 13, 2010 2:18 pm
Hello,
im trying to use heightmaps in my game but they don't want to cooperate.
My heightmap in IrrEdit looks good and in game its moved back,
here example screen:
http://yfrog.com/j1irreditbug02j
I tried using 256x256 257x257, different bitdepths etc...
Theres also second problem that i posted on Ambiera forum but it looks dead i can only link You to it...
http://www.ambiera.com/forum.php?t=1175
I apprieciate any tips.
--edit--
using IrrEdit 1.5
Irrlicht 1.7.1
hybrid
Admin
Posts: 14143 Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
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Post
by hybrid » Tue Jul 13, 2010 5:49 pm
Yeah, the terrain was altered in between, the editor just lags a little behind the base engine.
Apoptyzm
Posts: 19 Joined: Tue Sep 23, 2008 7:53 pm
Post
by Apoptyzm » Thu Jul 15, 2010 12:25 pm
I must say im getting really dissapointed with IrrEdit...
All loaded heightmaps are flipped vertically in Irredit in comparision to i.e. heightmap seen in MeshViewer...
So i can't use IrrEdit or i'll have to switch bitmaps everytime...