Unwanted Heightmap Translation and terrain swaps

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Apoptyzm
Posts: 19
Joined: Tue Sep 23, 2008 7:53 pm

Unwanted Heightmap Translation and terrain swaps

Post by Apoptyzm »

Hello,
im trying to use heightmaps in my game but they don't want to cooperate.

My heightmap in IrrEdit looks good and in game its moved back,
here example screen:
Image
http://yfrog.com/j1irreditbug02j

I tried using 256x256 257x257, different bitdepths etc...

Theres also second problem that i posted on Ambiera forum but it looks dead i can only link You to it...

http://www.ambiera.com/forum.php?t=1175

I apprieciate any tips.

--edit--
using IrrEdit 1.5
Irrlicht 1.7.1
hybrid
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Post by hybrid »

Yeah, the terrain was altered in between, the editor just lags a little behind the base engine.
Apoptyzm
Posts: 19
Joined: Tue Sep 23, 2008 7:53 pm

Post by Apoptyzm »

I must say im getting really dissapointed with IrrEdit...
All loaded heightmaps are flipped vertically in Irredit in comparision to i.e. heightmap seen in MeshViewer...
So i can't use IrrEdit or i'll have to switch bitmaps everytime... :x
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