EditIrr
Except i'm not sure it will work when saving the scene.
Actually, i don't believe it will
But I want only to see in the editor how will it look, and the i can set my user data without having to guess, or each time running my game to see how is it looking right now.
Actually, i don't believe it will
But I want only to see in the editor how will it look, and the i can set my user data without having to guess, or each time running my game to see how is it looking right now.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
It won't save for you? Is your working directory set right?
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Well i can't run it, i can only guess. It saves for you?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Do you have linux or something? I can get a linux build. I'm going to be only able to do work on weekends though for a little bit. I'm doing a website for a bear research project.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Heh no i'm on win, but there are far too much dependencies, i don't wan to spend the better part of the day getting all of them.
So, it saves? That would be great.
So, it saves? That would be great.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Alright, when i'm ready to release I'll double check the dependencies.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
I'll see if I can, I'm going to get a load of time to work on it here really soon.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
I've been working on the particle editor, it's not coming very good. If I can get any volunteers for it, that would be great, and I would add the code right as soon as I checked it out.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Just a hint to all of you all needed dependencies are shipped with the source.ent1ty wrote:Heh no i'm on win, but there are far too much dependencies, i don't wan to spend the better part of the day getting all of them.
So, it saves? That would be great.
The provided code::blocks project works out of the box.
Visual Studio won't work with the shipped dependencie libs bc they are for gcc. but yeah if u want a visual studio build just make one.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Are you sure? In the dependencies folder, there are only 3 folders, while the project build options looks like it needs much more. And of course, when i try to compile it says it can't find some of the dependencies.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
You should be getting:
- boost
CGridSceneNode
Lua
luabind
sqrat
Squirrel
tolua++
wxMSW-2.8.11
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Well i have only those 3 in there. And yes, it would be nice if you could download the source with all of the dependencies so you could compile it right away
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
-
- Posts: 1691
- Joined: Sun May 18, 2008 9:42 pm
Okay, I uploaded the dependencies folder for you.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar