1 point light shadow = 2 paraboloid rendersstefbuet wrote:The performance drop is due to shadow use.
I got 80FPS with this demo shadows on, 600FPS without shadows.
1 point light shadow = 6 x spot light shadow.
That's why I'll use 1 shadow light and all others wont cast shadows.
I would use your defered renderer if it had point lights & normal mapping but I didn't see that, and I don't want to spend my vacacion time only on the lighting system, need to work on the game too.
http://citeseerx.ist.psu.edu/viewdoc/do ... 1&type=pdf
Deferred rendering is much easier than what it looks. Give it a shot when you have time, it is really worth, the only drawback i see to it is that it is raster dependant.
Could you, please, use EasyShare instead? my isp is shared, and megaupload won't allow me to download a single thing... There is ALWAYS someone downloading files 1GB long...