iPhone and Android

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
Mr. Moxie
Posts: 48
Joined: Thu Dec 06, 2007 7:55 pm
Contact:

iPhone and Android

Post by Mr. Moxie »

Is it a realistic expectation to hope to use irrlicht to dev both on the iphone and android with somewhat similar code bases?

Thanx :?:
George A Lancaster
Brainsaw
Posts: 1183
Joined: Wed Jan 07, 2004 12:57 pm
Location: Bavaria

Post by Brainsaw »

I guess it could work. I neither own an iPhone nor an Android, but I have seen threads around for both of them.
Dustbin::Games on the web: https://www.dustbin-online.de/

Dustbin::Games on facebook: https://www.facebook.com/dustbingames/
Dustbin::Games on twitter: https://twitter.com/dustbingames
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

Depends on what things you need to do. Since we don't support many of the events of those platforms, yet, it might require some additional platform specific code for handling multitouch etc. But for the graphics, yes, that's working with the same code base.
zet.dp.ua
Posts: 66
Joined: Sat Jul 07, 2007 8:10 am

Post by zet.dp.ua »

I have successfully coded a game for windows, mac, iphone/ipad and android using the same c++ code base and irrlicht as a base engine (but with a lot of modifications). So it is possible, but requires some time.
kine
Posts: 18
Joined: Tue Mar 23, 2010 9:40 am

Post by kine »

I remember a recent post of someone that proposed a input/sys interface compatible with every plateform... may be it could help
Post Reply