Yes, that's what I want to do.
Have my Animations for one 3d model split across many other files, so i can only load those i need.
This is because the 3D Model I have has over 8000 frames of animations packed into one file. Also is there a way that I could then reuse these animations by applying them to the bones of another model(In Irrlicht obviously)?
Any help would be appreciated.
It's urgent!
Animations for one 3d model in many files?
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Code: Select all
ISkinnedMesh::useAnimationFrom ( const ISkinnedMesh * mesh )