terrain splating vs shaders

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raven_coda
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Joined: Thu Aug 17, 2006 8:11 pm
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terrain splating vs shaders

Post by raven_coda »

I'm still very new to shaders and terrain splatting and was hoping I could get some advice. I'm looking to blend two textures based on the Y component of the normal (steepness). Which method would you recommend? I'm hoping to keep cross platform compatibility so preferably a solution that works on opengl and DirectX.

Any advice and/or examples are welcome.
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