Irrlicht 3D LOGO :) (updated)
Irrlicht 3D LOGO :) (updated)
I've made the Irrlicht LOGO in 3Dsmax!
Here is a video: (see in high quality...)
http://www.youtube.com/watch?v=uiKjr3mZKuc
Faces : about 700.
Formats : max, obj, x, 3ds
Download link :
http://www.easy-share.com/1911376590/IrrlichtLogo.rar
Here is a video: (see in high quality...)
http://www.youtube.com/watch?v=uiKjr3mZKuc
Faces : about 700.
Formats : max, obj, x, 3ds
Download link :
http://www.easy-share.com/1911376590/IrrlichtLogo.rar
Last edited by stefbuet on Mon Jul 19, 2010 12:50 pm, edited 1 time in total.
not to judge, but this could be made as a cube of 12 tris with parallax mapping
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
looks nice !!!
but yeah, 1600 faces is pretty much for such a mesh, I think...
even without parallax mapping it should be only a few 100s...
but yeah, 1600 faces is pretty much for such a mesh, I think...
even without parallax mapping it should be only a few 100s...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
You used the old one from the website =P The one on the Wiki is much nicer http://www.irrlicht3d.org/images/irrlicht_new_logo.png other than that, pretty nice!
And like the others said, quite a few polys on there!
And like the others said, quite a few polys on there!
can you convert it into obj or 3ds, not everyone has 3d studio max
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
-- https://github.com/netpipe/Luna Game Engine Status 95%
I've changed it : changed the "lightning 3D..." thing from 3D to 2D with the texture as it wasn't extruded a lot and 3D wasn't so much seen. This time I didn't forget the "3D" word. I optimized a little letters of Irrlicht and final result is 700 polys about.
Now direct x and 3ds formats are available, obj was already in the archive.
I'll probably do a parralax mapped version.
Now direct x and 3ds formats are available, obj was already in the archive.
I'll probably do a parralax mapped version.
Made these two yesterday, but i was not sure whether to release them, because it's not that nice. Anyways, here they are, maybe someone will find them useful. I'm not sure if the normal map is correct, it was generated in gimp
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
I'd love that too, but the best i got was around 300x75 or so..DtD wrote:Anyone know if there is a svg version of the newer Irrlicht logo out there? It would definitely make ent1ty's logo less pixely.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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