...or we can't but would like to be able to do.
More precisely: 3dsmax5/6 has a nice feature of assigning vertex colors to a mesh. This can even be connected with a radiosity solution, which gives quite realistic results. Especially the shadows look promising. I can see such lighting in my game environment - in my mind's eyes, I mean, because I have no idea how to export such a vertex-coloured mesh into Irrlicht. 3ds format doesn't seem to preserve this information. I believe it's possible since this is a strictly game-development-oriented feature. Has anyone made it word in his project?
IrrMax or what we can do with Irrlicht and 3dsmax...
Zdimitor already did it! He wrote a max exporter with lightmaps.
check this poll:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=210
@Saigumi: for 3ds files I'd use LordTrancos exporter and lightmapper.
check this poll:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=210
@Saigumi: for 3ds files I'd use LordTrancos exporter and lightmapper.
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we did it in my last job. Yep, good radiosity lightmaps mixed with vertex colors in max for extra lighting effects, rocks.
btw, nor OBJ or 3ds -I think neither ms3d format- do support vertex colors.
The ones I know that do it, are nendo format, and *.x format. What i don't know is if Irrlicht support that, as was not actually needed for realtime games characters...
btw, nor OBJ or 3ds -I think neither ms3d format- do support vertex colors.
The ones I know that do it, are nendo format, and *.x format. What i don't know is if Irrlicht support that, as was not actually needed for realtime games characters...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com