...or we can't but would like to be able to do.
More precisely: 3dsmax5/6 has a nice feature of assigning vertex colors to a mesh. This can even be connected with a radiosity solution, which gives quite realistic results. Especially the shadows look promising. I can see such lighting in my game environment - in my mind's eyes, I mean, because I have no idea how to export such a vertex-coloured mesh into Irrlicht. 3ds format doesn't seem to preserve this information. I believe it's possible since this is a strictly game-development-oriented feature. Has anyone made it word in his project?
IrrMax or what we can do with Irrlicht and 3dsmax...
Zdimitor already did it! He wrote a max exporter with lightmaps.
check this poll:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=210
@Saigumi: for 3ds files I'd use LordTrancos exporter and lightmapper.
check this poll:
http://irrlicht.sourceforge.net/phpBB2/ ... &start=210
@Saigumi: for 3ds files I'd use LordTrancos exporter and lightmapper.
we did it in my last job. Yep, good radiosity lightmaps mixed with vertex colors in max for extra lighting effects, rocks.
btw, nor OBJ or 3ds -I think neither ms3d format- do support vertex colors.
The ones I know that do it, are nendo format, and *.x format. What i don't know is if Irrlicht support that, as was not actually needed for realtime games characters...
btw, nor OBJ or 3ds -I think neither ms3d format- do support vertex colors.
The ones I know that do it, are nendo format, and *.x format. What i don't know is if Irrlicht support that, as was not actually needed for realtime games characters...
Finally making games again!
http://www.konekogames.com
http://www.konekogames.com