So, here I go with the rant: How can blender suck SO MUCH after 180+ public releases!?
-It can't properly import files (no default settings means every import is a potential surprise from being unable to import, to getting unusable, broken data).
-It can't properly export files. If python crashes (and it does) that's it for your data. Results range from "barely usable" to "no file at all".
-Modeling is a creative shortcut-fest chore. The mouse is almost useless. Like in 1969
![Very Happy :D](./images/smilies/icon_biggrin.gif)
-The node system is good, but getting there ... that's the hard part.
-Rigging is HORRENDEROUS even for the CG software level of 1998.
-Texturing only works when it wants to.
-And the interface is a horrible mess to top it all off.
For those defending it, I'm glad that you can work with it, but I'd rather have a 3 - 4 iteration toolchain (obviously free, no max/maya/etc.) that does its job and does it fast, rather than dabble about in blender and break my model every 5-6 minutes.
And a question:
Does anybody believe blender's work paradigm (not the interface itself which is bad but still, learnable) will change for the better sometime in the near future?
Frankly I'd love to have a free, stable, UNIFIED, open source-package of tools that can rival commercial solutions.
Blender is free, open-source and unified.
It's not stable and it cannot even rival, for my purposes, my own workflow (composed entierly of free tools).
When argumenting, please don't point to projects made by people that have spent 7+ months re-learning from the ground up just to get basic usability out of Blender.
It's not reasonable in CG, even for a free package. (Just look at all the independent projects using blender ...
![Very Happy :D](./images/smilies/icon_biggrin.gif)