free compiler with lightmaps?

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etcaptor
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Post by etcaptor »

Maybe some of numbers...
afecelis
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Post by afecelis »

sure but what if we add a number that's already taken? :lol:

as Zdimitor said, the ID class must be unique so who better than him to tell us which number to use!!!!

cheers!
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ZDimitor
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Post by ZDimitor »

To generate unique plugin number (for your configuration) you must use
utility from MAXSDK (MAX_DIR/maxsdk/help/gencid.exe) it return a result
like 'Class_ID(0x********, 0x********)' and you should use it.

I generate it for MAX5, but for MAX6 its not working (you must regenerate it).
afecelis
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Post by afecelis »

whoa!

you learn something new everyday!

Zdimitor: you really are involved with Max's SDK, right?
Where can you get good info on using it?
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lamer

Post by lamer »

I would like to get those things too
they are no more on afecelis' webspace and i can't download them from zDimontor's :(

Could someone upload them on a webserver or send the files to me by email?
:)

(hanzi@w00t.at)

Thanks in advance
hanzi
ZDimitor
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Post by ZDimitor »

Hmmm... This hosting works fine in Russia.

Site http://zdimitor.nm.ru/ didn't work at all, or downloading corrupted in progress?

I send it to you mail (9 letters):
MY3DExample:
MY3DExample.rar, Example.r00, MY3DExample.r01, MY3DExample.r02
max2my3d:
max2my3d.rar, max2my3d.r00, max2my3d.r01, max2my3d.r02, max2my3d.r03
ZDimitor
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Post by ZDimitor »

Great news!!!

New version of the My3D tools (version 3) have been released.
For more information look into this thread:

http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4417
Testur

Post by Testur »

ZDimitor wrote: I'm also thinking about complex materials.... if you'll have some ideas post it here.
I really like the potential of the my3d format. Have been toying with the lightmaps in conjuction with Final Render with some intresting results.

What I feel is the next step for the format would be to export multi-subobject materials and after that good support of transparency, alpha channels and so forth. Trying to make some landscapes with foilage but i can't get the transparency to work right. Don't know if it's the engine or my3d or myself who's out of whack. :)

After that, reflection maps would be nice to have. And of course bumpmapping when that is supported.

Would be nice to be able to put dummies in the max scene for particle systems and other things that get replaced by the real thing when you load the file.

That's my opinions anyway. Great work Z.

-W
ZDimitor
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Post by ZDimitor »

Transparent materials already supported (check example),
reflection maps (i think in next release they'll be supported).

What about dummies objects in MAX? How it can be realized, any ideas?

Of course i can get from MAX info about lights, and put them after that in Irrlicht, but what if we have in scene 100-200 lights... I think that realtime graphic engine will be in down after that. :)
Testur

Post by Testur »

Yes, I have managed to create meshes who get 50% transparency with .my3D, but what about alpha channel? Read the boards all I could find about alpha transparency and experimented a bit. Created the hillmesh from the Effects tutorial and manage to set good alpha with that, but when I try the same thing with a mesh loaded from a .my3D file, I get 50% transparency. What setting would I use in MAX to get alpha transparency for my foilage to work with my3D? Does it support Alpha?
ZDimitor
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Post by ZDimitor »

You can tune the mesh transparensy while setting the Opasity parameter (80% opasity is equal 20% transparensy).
And about alpha channel - i think you a talking about alpha channel of the texture (32bit tga textures). I don't now Irrlicht can use alpha channel of texture or not?
Testur

Post by Testur »

ZDimitor wrote:You can tune the mesh transparensy while setting the Opasity parameter (80% opasity is equal 20% transparensy).
And about alpha channel - i think you a talking about alpha channel of the texture (32bit tga textures). I don't now Irrlicht can use alpha channel of texture or not?
Must be since I'm using Final Render materials instead of standard ones, I shall experiment.

As for the Alpha channel, I don't know. That's why I asked. :)
Testur

Post by Testur »

ZDimitor wrote: What about dummies objects in MAX? How it can be realized, any ideas?

Of course i can get from MAX info about lights, and put them after that in Irrlicht, but what if we have in scene 100-200 lights... I think that realtime graphic engine will be in down after that. :)
I had a crazy idea a while back. With the my3d terrain having lightmaps and all, thus Irrlicht's builtin lights don't affect them, I was thinking of putting dummies out that turns into lights in irrlicht, to light characters and other "moveable" items. Fewer lights, semi-dynamic lightscheme.

Does this sounds like a feasable idea?
ZDimitor
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Post by ZDimitor »

What kind of dummies object are you talking about, I don't now which MAX object (mesh, cube, sphere, ... etc) we can call dummie. Thats a problem.
Testur

Post by Testur »

ZDimitor wrote:What kind of dummies object are you talking about, I don't now which MAX object (mesh, cube, sphere, ... etc) we can call dummie. Thats a problem.
Wouldn't matter since MAX doesn't have any specific thing for 'dummy light'. I figured going for part of the name of what object you'd like to become a light in Irrlicht.
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