Hi, I'm quite new to Irrlicht but I figured I could do some messing around and against all odds, I made something work. (In OpenGl)
Anyway: It is an ANNOUNCEMENT , not the release of the package, but the results are quite neat. (When the source is clean, they will be released in code snippets, maybe )
First of all --> Toon-shading + outline (No post-processing )
For the more observant of you: I know it says "paintlevels : 2", that's... one of the issues .
Nonetheless it is still quite awesome if I may say so and because it's just some clever rendering, no post-processing is needed for the outlines and anti-aliasing is preserved .
Here is the image without the "Inkt":
I will try to smooth out the edges, but that is something of low priority to me now.
With only 1 paintlevel, you get a flat shader:
BTW: You can see the statistics, the outline does drop the fps a bit, more then I would have hoped, but it's not THAT significant.
More underway like:
- IRealisticSkyDomeSceneNode (A lot of issues)
- Improvements on IToonSceneNode (A lot of issues)
- Remake of shadows, actually, a remake of the all the light in Irrlicht
- Maybe even port all of this to Direct X (It's GLSL now)
- I don't know, maybe an entire game-engine based on "Toony graphics"
I could use some help in shaders though, maybe a guru can help me out on optimizing them a bit?
Anonymous Package of Stuff (With Issues...) [APOSWI]
-
- Posts: 3
- Joined: Fri Jul 30, 2010 1:54 pm
- Location: Belgium