Hi!
I have an .X file with an animated character. From frame 0 to 60 is the "stay" animation, from 100 to 130 is the "start walking" animation, and from 130 to 180 is the walk animation, looped until the player stops moving.
Everything works well, but I'd like that once the player stops walking (character goes from frame (i.e.) 172 to frame 0) the animation would be interpolated (blended?) into frame 0 instead of jumping/setting directly to frame 0.
Is it possible?
If possible, would it be still possible if I was using ISkinnedMesh::useAnimationFrom and walk and 'stay' would be different instances? (my idea is having 1 file for each animation, then use useAnimationFrom for every character in the game)
Thanks!
Kak
Animation question
I just found this
http://www.irrlicht3d.org/wiki/index.ph ... tionSystem
which solves most of my questions, except for the one involving useAnimationFrom
edit: useAnimationFrom seems to work correctly, however I'm having another problem with the models (which I'm moving to another thread in advanced forum, as I think it's not a Beginner issue)
Thanks,
Kak
http://www.irrlicht3d.org/wiki/index.ph ... tionSystem
which solves most of my questions, except for the one involving useAnimationFrom
edit: useAnimationFrom seems to work correctly, however I'm having another problem with the models (which I'm moving to another thread in advanced forum, as I think it's not a Beginner issue)
Thanks,
Kak