problem with collision detection.
problem with collision detection.
I've loaded a house x file model.and loaded camera FPS camera.and I use collision check with collisionReseponseAnimator.It seem the house's floor's normal is opposite.normal seems towards ground.The camera should stand on the floor,but falls as gravity is downward.But in opposite direction it works fine.It stops at floor.So the normal of the floor seems opposite direction so this happens.Does anyone have any idea? Can irrlicht support double sided mesh normal which i mean collision detect accomplished both sides regardless of the direction of the normal of the face,the collision detection is right.