When I use the method named createFlyStraightAnimator() on my
Quad, the texture (image) is not "beautiful" when the duration of the movement is less than 4 seconds from position A to position B. My FPS (frame rate) is about 160 and I think it is good. 5 seconds and more give me fantastic image.
I don't know anything about the performance of this kind of animator.
Can someone tell me if it is a good thing to use this animator or it is better
for me to move by myself (with my own code) the quad ?
(I think about vectorial algebra and refreshing the new position each 1/60 of second.)
Thanks.
createFlyStraightAnimator() Image bad quality.
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more info ...
My node is a double quad ... representing a CARD. On each quad, I have a texture of a card. I can move the node with the animator or by myself but
the "fluidity" of the texture is not beautiful. I tried on 3 different computers (different video cards) and it is always the same. I will try with a texture with a lower quality.
Actually, my texture is 189x260 pixels ... maybe it is a problem because
189 is not a multiple of 8 (32 or 64) ... I continu to check.
the "fluidity" of the texture is not beautiful. I tried on 3 different computers (different video cards) and it is always the same. I will try with a texture with a lower quality.
Actually, my texture is 189x260 pixels ... maybe it is a problem because
189 is not a multiple of 8 (32 or 64) ... I continu to check.
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- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm