Screenshot of the Month August 2010 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Best screenshot for August

Poll ended at Wed Sep 15, 2010 9:09 pm

Jorgerosa - Football Manager
8
26%
Jorgerosa - Nau Portugusea
0
No votes
Jorgerosa - IMP
2
6%
Omaremad - Realistic angry head
0
No votes
Wing64 - Exact-2
1
3%
Stefbuet - Dual paraboloid
20
65%
 
Total votes: 31

Strong99
Admin
Posts: 687
Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands
Contact:

Screenshot of the Month August 2010 [Winner announced!]

Post by Strong99 »

Here's the final result: Stefbuet with "Dual paraboloid". Congratulations.

[OLD]
The vote for the winner for August has began. The poll will be active until September the 15th

Jorgerosa - Football Manager
Image

Jorgerosa - Nau Portugusea
Image

Jorgerosa - IMP
Image

Omaremad - Realistic angry head
Image

Wing64 - Exact-2
Image

Stefbuet - Dual paraboloid
Image
Topic for the August screenshot entries!

Please submit here for best screenshot for August 2010. You can submit until the end of August. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good name,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a descent image size.
Last edited by Strong99 on Wed Oct 06, 2010 5:52 am, edited 9 times in total.
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

my own sculpt made in blender, then bakes and textured.
custom sub surface scatter shader.

Posing is with bones placed in anatomical position of facial muslces, facial movements work by bone scaling like muscle contraction.

Realistic angry head

Image
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
jorgerosa
Competition winner
Posts: 117
Joined: Wed Jun 30, 2010 8:44 am
Location: Portugal
Contact:

Post by jorgerosa »

1) A "Football Manager" game project:
(I hope it will be ready in the next 50 years...)
Image
Uses XEffects for shadows, has particles effects for rain.
Objects are in ".obj" and ".x" format from 3D Studiomax (with panda plugin for ".x" export)

2) My "Nau Portuguesa", sort of "irrlicht test stuff" project:
(I´ll try to do a cool ambient, with shadows, trees, sunset, better water effect, etc... and upload it again here)
Image
Uses fog, water, rain, terrain and a very simple animated skybox.
Objects are in ".obj" and ".x" format from 3D Studiomax (with panda plugin for ".x" export)
I would love to see this sea look like this one, from Blindside: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=24662
But had no source code :(

3) "IMP" - Irrlicht Media Player (NEW PROJECT)
Image
EDIT: Moved to the right forum (Project Announcements), here: http://irrlicht.sourceforge.net/phpBB2/ ... 249#231249
All the info and the download link (has full source code) about this project is there.


MAIN INFO:
All objects were developed by me, exclusively for Irrlicht use (developed in a low poly base) no objects were retrieved from websites or other 3D Engines. As soon as they become decent, I´ll post the links here to download these objects and textures. Will be completly free for use in any kind of project, no restritions at all. The only exception is the terrain, was created using Irrlicht´s core terrain generator (automatic).

USED TOOLS/TUTORIALS:
Panda exporter: http://www.andytather.co.uk/Panda/directxmax.aspx
XEffects: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30631
Petit guide d Irrlicht: http://www.siteduzero.com/tutoriel-3-56 ... licht.html
TIP: I´m using google translator on it, it looks like this way: http://translate.google.com/translate?j ... l=fr&tl=en
Fog: Based on "example 11" from Irrlicht source code (at "examples" folder)
Terrain: Based on "example 12" from Irrlicht source code (at "examples" folder)
Water (animated): Based on "example 8" from Irrlicht source code (at "examples" folder)

TODO:
Animate objects (This is killing me, due to ".x" export (or import?) issues, etc.)
Use transparent PNG (Included in the UVW Map, this is also killing me), some stuff in the ship should be transparent. Works ok with ".obj" but fails with ".x" files, wich I need to export the animations. Fails in Irrlicht, but works great in Panda3D engine. (Tried with exactly same 3D objects and same PNG texture images)... But could be my fault since I´m a Irrlicht newbie...
Last edited by jorgerosa on Fri Aug 27, 2010 7:44 pm, edited 31 times in total.
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

jorgerosa wrote: I would love to see this sea look like this one, from Blindside: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=24662
But had no source code :(
This one comes with source code though, it's a little different though:

http://www.youtube.com/watch?v=B4NtJj30mFA

Download: http://dump.bitplane.net/IrrContest/200 ... ndSide.zip
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Nice specular mapping Omar!
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

I would say nice sub surface scattering but too much specular on the hairs until he's using hair gel :P
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

Here is an image with reduced specular and better scatter

Image
Image
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
Ravi08
Posts: 249
Joined: Thu Jul 17, 2008 12:25 pm

Post by Ravi08 »

I am lovin that BlindSide :D and jorgerosa if you need any testers for your football manager you know where to find me :wink:
"Hey Baby Wobbling Wobbling"
-Russell Peters
Lonesome Ducky
Competition winner
Posts: 1123
Joined: Sun Jun 10, 2007 11:14 pm

Post by Lonesome Ducky »

That skin looks great, but the hair bothers me. It almost looks like it's made of metal
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Post by wing64 »

Exact-2 :D
Technique: DeferredShader, Blinn-Phong, PSVSM, CSM, NormalMap (No AA :oops: )
MRT: Size 512x512
- RT0: ECF_A8R8G8B8 (Albedo)
- RT1: ECF_A8R8G8B8 (Normal)
- RT2: ECF_R32F (Screen space depth non linear.)
Image
jorgerosa
Competition winner
Posts: 117
Joined: Wed Jun 30, 2010 8:44 am
Location: Portugal
Contact:

Post by jorgerosa »

BlindSide wrote: This one comes with source code though, it's a little different though:
http://www.youtube.com/watch?v=B4NtJj30mFA
Download: http://dump.bitplane.net/IrrContest/200 ... ndSide.zip
Hello Blindside, thankyou for your answer and thankyou for the similar solution that you provided. However... you can share your "water" code?
Even older, or messy code, for me is the most nice effect i´ve ever see using Irrlicht. I would be glad to try it. In fact... It´s just what I´m looking for.
IF its possible, of course. If not, for any reason, no problem, I´ll keep trying other scripts. THANKYOU for your awesome work!
Your old water effect post --> http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=24662

Note: I´ve added more projects screenshots in the above (old) post, and launched a project idea, I would be glad if you could also help there. Thankyou.
Strong99
Admin
Posts: 687
Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands
Contact:

Post by Strong99 »

@Jorgerosa & @Omaremad
There is only one image per project allowed. I tried to clarify the rules a bit instead referring to the usual rules. Could you reduce them? I don't know which you want to use ;)
Any other images could be placed in the project forum or for example render thread
jorgerosa
Competition winner
Posts: 117
Joined: Wed Jun 30, 2010 8:44 am
Location: Portugal
Contact:

Post by jorgerosa »

strong99 wrote:There is only one image per project allowed.
Sure, np. I´ve removed 2nd image from IMP project.
There is now 1 image per project. If anything still wrong (I´m not sure if i get your idea) please feel free to edit my posts. Thankyou.
(Sorry about my english)
Strong99
Admin
Posts: 687
Joined: Fri Mar 31, 2006 7:06 pm
Location: Netherlands
Contact:

Post by Strong99 »

No its ok :) Thank you
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Post by omaremad »

The on off image should be fine
Image
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
Post Reply