Post Your Irrlicht Screenshots / Render Here.
Bloom!
I'm currently working on a post-processing library, and one of the first effects I wanted to do was bloom. For those of you who aren't familiar with it, bloom is a multi-step process that works by isolating the bright parts of the image, blurring them, and adding them back in so that they appear to glow (look at the bright part of the sky and the edges of the shapes for examples). It's commonly used in games to make lighting look more realistic.
Up next I will implement full High Dynamic Range rendering with Tone Mapping.
I'm currently working on a post-processing library, and one of the first effects I wanted to do was bloom. For those of you who aren't familiar with it, bloom is a multi-step process that works by isolating the bright parts of the image, blurring them, and adding them back in so that they appear to glow (look at the bright part of the sky and the edges of the shapes for examples). It's commonly used in games to make lighting look more realistic.
Up next I will implement full High Dynamic Range rendering with Tone Mapping.
great stuff u got there slavik262
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Deferred + 1 directional light + 500 point lights (GLSL, i7-930, ATI Radeon HD 4670)
If somebody know about Direct3D9 problem http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=39477 please notice me (Direct3D9 i used 3 Single RT for render GBuffer in 3 times because i have problem MRT on this driver ).
If somebody know about Direct3D9 problem http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=39477 please notice me (Direct3D9 i used 3 Single RT for render GBuffer in 3 times because i have problem MRT on this driver ).
poly count is 378344
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
There is only one light in the scene. Cool, huh?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Nice! Someone should make a glitch pictures thread, like the one in this forum:
http://ompf.org/forum/viewtopic.php?t=508
http://ompf.org/forum/viewtopic.php?t=508
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
Not bad... heheh... just search for a nice name for that thread ... It looks like our video cards have a bit of an artistic soul on their own...
The curious thing is that the same code under Direct X gives a correct result. If you are doing zoomblur, that is...
The curious thing is that the same code under Direct X gives a correct result. If you are doing zoomblur, that is...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
wow... is that raytracing? Or how does it work?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
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- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm
so it's not dynamic then?
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
Height2Normal v. 2.1 - convert height maps to normal maps
Step back! I have a void pointer, and I'm not afraid to use it!
-
- Competition winner
- Posts: 1123
- Joined: Sun Jun 10, 2007 11:14 pm