How to set rendering queue of a customscenenode? I have transparency priority problems. The transparent triangle which is created at last ( on the top )is covered by another triangle created first ( bottom )
I need a workaround with transparency or I need a way to set irrlichts rendering queue. Can somebody help me out?
You need to register for the proper render pass. If you are using transparent materials, register for the transparent pass. And make sure you do set the zbuffer parameters correctly. Usually, transparent materials don't write to zbuffer.