1) A "Football Manager" game project:
(I hope it will be ready in the next 50 years...)
Uses XEffects for shadows, has particles effects for rain.
Objects are in ".obj" and ".x" format from 3D Studiomax (with panda plugin for ".x" export)
2) My "Nau Portuguesa", sort of "irrlicht test stuff" project:
(I´ll try to do a cool ambient, with shadows, trees, sunset, better water effect, etc... and upload it again here)
Uses fog, water, rain, terrain and a very simple animated skybox.
Objects are in ".obj" and ".x" format from 3D Studiomax (with panda plugin for ".x" export)
I would love to see this sea look like this one, from Blindside:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=24662
But had no source code
3) "IMP" - Irrlicht Media Player (NEW PROJECT)
EDIT: Moved to the right forum (Project Announcements), here:
http://irrlicht.sourceforge.net/phpBB2/ ... 249#231249
All the info and the download link (has full source code) about this project is there.
MAIN INFO:
All objects were developed by me, exclusively for Irrlicht use (developed in a low poly base) no objects were retrieved from websites or other 3D Engines. As soon as they become decent, I´ll post the links here to download these objects and textures. Will be completly free for use in any kind of project, no restritions at all. The only exception is the terrain, was created using Irrlicht´s core terrain generator (automatic).
USED TOOLS/TUTORIALS:
Panda exporter:
http://www.andytather.co.uk/Panda/directxmax.aspx
XEffects:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30631
Petit guide d Irrlicht:
http://www.siteduzero.com/tutoriel-3-56 ... licht.html
TIP: I´m using google translator on it, it looks like this way:
http://translate.google.com/translate?j ... l=fr&tl=en
Fog: Based on "example 11" from Irrlicht source code (at "examples" folder)
Terrain: Based on "example 12" from Irrlicht source code (at "examples" folder)
Water (animated): Based on "example 8" from Irrlicht source code (at "examples" folder)
TODO:
Animate objects (This is killing me, due to ".x" export (or import?) issues, etc.)
Use transparent PNG (Included in the UVW Map, this is also killing me), some stuff in the ship should be transparent. Works ok with ".obj" but fails with ".x" files, wich I need to export the animations.
Fails in Irrlicht, but works great in Panda3D engine. (Tried with exactly same 3D objects and same PNG texture images)... But could be my fault since I´m a Irrlicht newbie...