ITerrainSceneNode cut the terrain-heightmap and texture
ITerrainSceneNode cut the terrain-heightmap and texture
Is not possible to use the ITerrainSceneNode in a tiled map because the tiles are cut on the edge. The bug is in the algorithm used for LOD that cuts almost patchSize vertex in the upper and right edge.
maybe your heightmaps don't have dimensions of POT+1 ?!?!?
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java