Hi to all,
I am playing with Irrlicht. I am a beginner with 3D Engines, so I am trying to follow tutorials and trying to understand how Irrlicht works.
I have created a heightmap (with L3DT), exported to BMP (256x256 pixels) and rendered it in Irrlicht with scene::ITerrainSceneNode, adding the textures.
The result is is not smooth, the terrain seems composed by "blocks" like a LEGO one
Moreover, how do I add water to this terrain? Should I add a plane mesh with a water texture applied on it?
Is there a complete "world building tutorial" for Irricht?
Thanks in advance.
How I add water to terrain?
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Please *do read* the tutorials/examples in the SDK first. There's one about terrain generation, which also explains the smoothing factor (example 12). And there's example 8, which shows to to generate the water plane. There are also more advanced water techniques available on the forum, if you need highly realistic water surface.
Check out the water demo in my XEffects package: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=30631
ShadowMapping for Irrlicht!: Get it here
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