I have problem with my x-file.So I want to never cull regardless of the diretion of the camera and position.Can I do that?
Or the problem I have is that it seems the actual location of mesh of x file,and the detected position of x file by irrlicht seems not correspond.So when i move and turn the direction of camera where it still see the x-file(MeshSceneNode) it disapears(i guess camera culling).I think the position irrlicht camera detects and the actual location doen't correspond due to animation because when I read the x-file with animatedMeshScenenode this doesn't occur.Any help for me?
can I block auto culling by camera?
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Re: can I block auto culling by camera?
There's ISceneNode::setAutomaticCullingbongse1 wrote:I have problem with my x-file.So I want to never cull regardless of the diretion of the camera and position.Can I do that?
"Whoops..."