Irrlicht performance, Blender's export balance

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Markhor
Posts: 20
Joined: Thu Sep 02, 2010 2:09 pm

Irrlicht performance, Blender's export balance

Post by Markhor »

Ok I recently got VERY interested in this engine for games. But I do not have any "professional" modeling software(read please, purchased software). I use Blender and kinda like it.

So Blender rocks at modeling and animation and can export into many formats! But, which one that it can export works best for like an FPS/RPG hybrid?

I only know a bit about the DirectX .X format for animation. Yes I need animation and static

So, which works best for physics-linked world items, and what is best for animation? In the general sense of "I am on equal base with all formats and automatically have no favoritism" and also in the way of testing and debugging.

Thank you. Hopefully I worded it right.
Iyad
Posts: 140
Joined: Sat Mar 07, 2009 1:18 am
Location: Montreal, Canada

Post by Iyad »

I use blender for all modelling and animation, here are some links that will surely help you using blender with irrlicht :
For static meshes (maps, objects...) : http://irrlicht.sourceforge.net/phpBB2/ ... r+exporter
This is a great exporter and it is easy to use.

For animated meshes :
http://irrlicht.sourceforge.net/phpBB2/ ... ht=gandalf

With these tools, you will be able to easily combine irrlicht rendering and blender modelling. For physics features, you have to code it, or search the forums for some physics wrappers that you can directly use.
#include <Iyad.h>
Markhor
Posts: 20
Joined: Thu Sep 02, 2010 2:09 pm

Post by Markhor »

Alrighty then, thanks for those links!

I suppose I worded that horribly. That was part of it but what i subtly wanted to know was what file format to use for what, or if it mattered. I mean natural resources, people, armor, guns, weapons, buildings..is one better than another?
Yes I am speaking Irrlicht/C++ specific.

Thanks =)
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