Yes, irrlicht display .3ds, but when i make .map, Q3Build make shadow map. In .3ds scene i must using dinamics light, and 'game' is maybe slowest than Quake BSP scene.
Oki, then you have to use 3dsmax5's feature "render to texture" so you can bake the shadows onto the texture. Or you have to use apps which can export/create geometry for the .map format, like Hammer, Worldcraft or apps like that? Dont know that exactly. Dont know other ways...
I think this "render to texture" is new since 3dsmax5
But there is a way to combine a texture with a lightmap in Irrlicht, so you can create the lightmaps on your own in greyscale. Im a newbie though, so i cant explain it to you exactly. Use the search function here and look it up in the api
i was looking for a level editor, and i found GTKradiant wich is i think the very best one, i thought that it would be hard to andle but it's really easy, try it, there is a lot of tutorial on the web also so you can learn fastly
just say no to paying for software
use anim8tor it is free it can export 3ds obj and others
it is easy to use since it gives you what you need and not a lot of extra junk
just say no to paying for software
use anim8tor it is free it can export 3ds obj and others
it is easy to use since it gives you what you need and not a lot of extra junk
Is it possible to compile a *.map-file to quake3-levelformat without having Qake3? GTKBuild aks me for several exe-files. Are they included in Quake3 only, or can I get them somewhere for free?
Or is there any other way to make maps with freeware-editors which support shadow-/light-maps?