Stereo buffer

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Stereo buffer

Post by 3DModelerMan »

I noticed in SIrrlichtCreationParameters, that there was a stereo buffer option. It said it would try to create stereoscopic output. Does that mean that the game will run in 3D on certain monitors? or with nVidia 3D glasses?
And if so, will the DirectX9 driver get that?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

No, it means that you can use an expensive OpenGL card, which has stereobuffers, and render to two separate stereo buffers the whole scene. The card will then take care of properly providing the stereo images to the user.
For the NVidia driver, you just take the usual non-stereo app, enable stereo in the driver, and use whatever glasses you need.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Oh, so irrlicht can render in 3D, cool. Where is it implemented in the OpenGL driver? And is it possible to do in DirectX9.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

No directx has no stereo buffers. You can simply render to the left and right framebuffer. There are specific render targets for this purpose.
Post Reply