From the features page under character animation is says that when you load an .X file that the animation type used is Skeletal Animation. Is there a way I can change this to Morphing animations? If not does anyone know of a way to convert a .x file to a format will let me use morphing?
Thanks
Character animation: Morph target VS. Skeletal animation
why would you want to convert from skeletal to morph animation? Skeletal animation is a little slower (so perhaps that's you reason?), but it saves memory and has more flexibility.
You do a lot of programming? Really? I try to get some in, but the debugging keeps me pretty busy.
Crucible of Stars
Crucible of Stars