(I know wrappers already available there but i want to learn how things working under the scene)
Suppose i have very well textured Cloth model exported in x file format, It is a simple 2d plane with UV Mapping in max.
I want to create PhysX mesh from that model (I try to find in IrrPhysX but i think this part of code is packed in LIB file), for creating physx mesh i need to get Mesh level information like
Code: Select all
numVertices;
numTriangles;
pointStrideBytes;
triangleStrideBytes;
points;
triangles;
In simple the question is: Can we update the Irrlicht Mesh information at runtime? If yes then how?? Any code, article, example that help me.
Thanks