Hello, i tried load an .obj with uv map that i formerly designed in blender and exported to an .obj.
The problem is that the Texture is only "inside" the mesh, so if the model rotates i "look" straight om the inner backside of the model where it is textured but not on the outside.
whe i import the same .obj in blender everything is fine the uv map is "on the outside"...
I tried any export setting, tried to flip normals in blender, doublesided is checked in blender, where is my fault?
.obj from blender in irrlicht > texture only "inside
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Re: .obj from blender in irrlicht > texture only "in
Hello yourself. Your fault is that you`re using Blender.random wrote:I tried any export setting, tried to flip normals in blender, doublesided is checked in blender, where is my fault?
- IMO the problem is in the exporter- try another plugin or file format
- I doubt "doublesided" setting from blender will set the
Code: Select all
node->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
- Flipping the normals in Blender should do the job, wondering why it wont work. But, as PI said once "Blender is... the most illogical tool I`ve ever seen..."
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
Well i needed a bit wo learn to get warm with Blender but it is ok for modeling and doing games where no particles or GUI´s are needed and where limited scripting does not matter aswell, the gamelogic drived me nuts also but... never blame a tool it is what it is. like a red car is ever red an wont change when you need a yellw car...
the fault was mine, and your comment did realy helped me..
i just used a tutorial code from here
http://de.wikibooks.org/wiki/Irrlicht_- ... d_Irrlicht
i am new to c++ and also new to Irrlicht, usualy i do java, actionscript, python... well many languages but the problem than is that you adapt things and do not read... so like i said it was my fault
btw, is there a Irrlicht Api outside with frames (left side calss overview tress right side method and class descrption) ?
greetz[/code]
the fault was mine, and your comment did realy helped me..
i just used a tutorial code from here
http://de.wikibooks.org/wiki/Irrlicht_- ... d_Irrlicht
Code: Select all
Node->setMaterialFlag(EMF_FRONT_FACE_CULLING, false);// was true
btw, is there a Irrlicht Api outside with frames (left side calss overview tress right side method and class descrption) ?
greetz[/code]
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I don`t get a word of what exactly you are asking for- guess my english is quite limited, but you may check the "Irrlicht\irrlicht-1.7.1\doc" folder for some help.random wrote:btw, is there a Irrlicht Api outside with frames (left side calss overview tress right side method and class descrption) ?
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
well i meant i usual use to programm java and other languages...
what i meant is for example an api look alike this
http://dl.fancycode.com/red5/api/
you hit the class of function to the left frame and a main frame where everything is described.
what i meant is for example an api look alike this
http://dl.fancycode.com/red5/api/
you hit the class of function to the left frame and a main frame where everything is described.
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Did you take a look at the path I posted (""Irrlicht\irrlicht-1.7.1\doc\index") and isn`t it what you`re lookin` for?
There are tabs above:
There are tabs above:
where you can browse the API etc.Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials
"Although we walk on the ground and step in the mud... our dreams and endeavors reach the immense skies..."
i know this source but it is not made in frames like i asked for... it is just that its more practicable, but ok c++ just needs more mouseclicks and searchtime than java.shadowslair wrote:Did you take a look at the path I posted (""Irrlicht\irrlicht-1.7.1\doc\index") and isn`t it what you`re lookin` for?
There are tabs above:where you can browse the API etc.Home | Namespaces | Hierarchy | Alphabetical List | Class list | Files | Namespace Members | Class members | File members | Tutorials