Constructing an hkpBox to match an irrlicht cube scene node.

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3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Constructing an hkpBox to match an irrlicht cube scene node.

Post by 3DModelerMan »

How can I do that? I'm trying to add box collision types to my Havok animator.
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
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