Blendelf Game Engine.

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serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Blendelf Game Engine.

Post by serengeor »

I was looking around a web and found a pretty neat 'game' engine called: Blendelf

Info from the web:
BlendELF is an open source 3d game engine written by me, Samuel Anjam, an IT student at the University of Jyväskylä. I am coding the engine as my portfolio project, as a proof of my skills in 3d graphics and game logics/systems coding. I release this engine under the assumption that it could be useful for other people in making prototypes, games and virtual realities.


Features:



- Fast development through LUA
- C++ and .NET APIs available
- OpenGL renderer enabling crossplatform development and compatibility
- Support for Collada, 3ds, ms3d and various other common model formats through Assimp.
- Scene editor
- Dynamic visibility culling with hardware occlusion queries
- Completely shader based rendering architecture (Shader Model 3.0)
- Blender exporter
- Special effects like normal/parallax/specular mapping and particles
- Post processing effects like Bloom and Depth of Field
- Skeletal animation
- Physics powered by Bullet Physics
- Built in GUI objects like labels, buttons, pictures and text fields
- Built in 3d and stereo audio support, support for OGG and WAV formats


Website: http://blendelf.com
Working on game: Marrbles (Currently stopped).
TheMrCerebro
Competition winner
Posts: 80
Joined: Tue Jun 29, 2010 10:06 pm
Location: Valencia, Spain

Post by TheMrCerebro »

Ahhhhhrrrrrrrrrrr, Come on guys, we are going to download it before they do pay :lol:

PD: Whatever happens, I'll stay with Irrlicht.
Follow me on twitter: @themrcerebro
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

TheMrCerebro wrote:Ahhhhhrrrrrrrrrrr, Come on guys, we are going to download it before they do pay :lol:

PD: Whatever happens, I'll stay with Irrlicht.
its open source so they won't ask you to pay. and the engine's creator is a forum member here. :P
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

You don't have to pay, it's a donation to the creator.
Besides it's nice to donate if you like something and have a spare $ in your credit card wandering around :wink:
PD: Whatever happens, I'll stay with Irrlicht.

I would totally switch to other engine if it would suite my needs better than irrlicht currently does, but I don't really know that kind of engine tough :D

and the engine's creator is a forum member here.
Really? :o
Working on game: Marrbles (Currently stopped).
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

serengeor wrote:
and the engine's creator is a forum member here.
Really? :o
I... think so lol. But I've seen him on irrlicht irc a while ago. His irc nick name is centralnoise.
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

I gave it a whirl with the techdemos, tried debugging some issue my old gfx card which isn't compatable with the newest shader tech.

anyway he's a very helpful and dilligent follow. :)

This engine is definately worth a peak at least.
JuggernautIRR
Posts: 21
Joined: Tue Jun 05, 2012 4:42 pm

Re: Blendelf Game Engine.

Post by JuggernautIRR »

It does not have an essential feature of adding custom shader effects - GLSL code !
JuggernautIRR
Posts: 21
Joined: Tue Jun 05, 2012 4:42 pm

Re: Blendelf Game Engine.

Post by JuggernautIRR »

Can anybody tell him to open the gates of his forum , please ?
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Re: Blendelf Game Engine.

Post by ent1ty »

I don't mean to be rude or anything but this looks pretty dead. Also I haven't seen centralnoise(the author) in quite some time.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: Blendelf Game Engine.

Post by Virion »

time passes so fast, its dead for 2 years now. o.O
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