I am making a class that generates scene nodes from a 3D array to make map out of cubes like in the screenshot. The problem is the further tiles have blurry lines between them. Anyone know why this would happen?
Clamping only avoids wrapping on the edges, this is due to blurring within the texture itself for mipmaps. Pretty much your choices are to use separate textures, or have the tiles use a smaller portion of their part of the texture so blending doesn't effect it.
fix the problem then? I called that before I create the textures and it didn't change anything :/
EDIT: nevermind, I turned off the flag from the start of the generate terrain code and turned it back on at the end and it worked. there are no more blurry lines! is this supposed to affect performance? thank you for the help
It increases the fill time a lot for distant triangles, because it samples pixels that are pointless for an object so far away. But if it's working for you and there's no noticeable decrease in speed, it should be ok.
I have located the file, but dont know how to reach it. If I open my text editor Editplus as Administrator I can browse to c:usersall usersflashfxp and see the file there. But I havent figured out how to browse to the same folder using windows explorer, when I do, I cant see the folder "All users".I can see both hidden files/folders as well as system files.