Got some simple mockups here (mainly just to encourage me to keep going):
(the flat map below is live from code, it's just the wrapping onto the sphere and the star BG that are mocked up)
Creating textures on the fly?
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- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
Last edited by ultramedia on Wed Sep 29, 2010 1:58 pm, edited 1 time in total.
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- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
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- Posts: 175
- Joined: Wed Dec 20, 2006 12:04 pm
Btw, this is how simple my seed map is:
to create this:
And these of course can be generated randomly very easily
(My goal is a cross between frontier: first encounters and oblivion)
Code: Select all
std::string quickMap[11];
quickMap[0] = ". . . . . . . . . . . . . . . . . . . . . . ";
quickMap[1] = ". . X . . . . . X X . . . . . . . . . . . . ";
quickMap[2] = ". X X X . . . . . . . . . . . . . . X X . . ";
quickMap[3] = ". X . . . X X X X . . . . . . . . . X . . . ";
quickMap[4] = ". . . X . X X . . . . . . . . . . X X . . . ";
quickMap[5] = ". . X X . . X X . . . . . . . . . X X . . . ";
quickMap[6] = ". . . . . . . . . . . . . . . . . X X X . . ";
quickMap[7] = ". . . . X . . . X X . . . . . . . X X . . . ";
quickMap[8] = ". X . . X X . . . . . . . . . . . X . . . . ";
quickMap[9] = ". . . X X X . . X . . . . . . . . . . . . . ";
quickMap[10] = ". . . . X . . . . . . . . . . . . . . . . . ";
And these of course can be generated randomly very easily
(My goal is a cross between frontier: first encounters and oblivion)