Creating textures on the fly?

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
ultramedia
Posts: 175
Joined: Wed Dec 20, 2006 12:04 pm

Post by ultramedia »

Got some simple mockups here (mainly just to encourage me to keep going):
(the flat map below is live from code, it's just the wrapping onto the sphere and the star BG that are mocked up)

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Last edited by ultramedia on Wed Sep 29, 2010 1:58 pm, edited 1 time in total.
ultramedia
Posts: 175
Joined: Wed Dec 20, 2006 12:04 pm

Post by ultramedia »

Ok, I liked the mockups so much I did some more :)

Image
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ultramedia
Posts: 175
Joined: Wed Dec 20, 2006 12:04 pm

Post by ultramedia »

Btw, this is how simple my seed map is:

Code: Select all

	std::string quickMap[11];
	quickMap[0]  = ". . . . . . . . . . . . . . . . . . . . . . ";
	quickMap[1]  = ". . X . . . . . X X . . . . . . . . . . . . ";
	quickMap[2]  = ". X X X . . . . . . . . . . . . . . X X . . ";
	quickMap[3]  = ". X . . . X X X X . . . . . . . . . X . . . ";
	quickMap[4]  = ". . . X . X X . . . . . . . . . . X X . . . ";
	quickMap[5]  = ". . X X . . X X . . . . . . . . . X X . . . ";
	quickMap[6]  = ". . . . . . . . . . . . . . . . . X X X . . ";
	quickMap[7]  = ". . . . X . . . X X . . . . . . . X X . . . ";
	quickMap[8]  = ". X . . X X . . . . . . . . . . . X . . . . ";
	quickMap[9]  = ". . . X X X . . X . . . . . . . . . . . . . ";
	quickMap[10] = ". . . . X . . . . . . . . . . . . . . . . . ";
to create this:
Image

And these of course can be generated randomly very easily :)
(My goal is a cross between frontier: first encounters and oblivion)
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