I've seen that, although there is already an "OnAnimationEnd" callback, it would be useful to have also callbacks for any frame. Perhaps to draw footsteps on the ground while the animation of a character hasn't ended yet, or to display any special effect, so it is not hardcoded, but triggered by this kind of event. And that a single animated mesh could have any amount of "OnFrame" callbacks.
How about it?
An idea for a new feature: an "OnFrame" callback
An idea for a new feature: an "OnFrame" callback
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt