Julia Fractal Explorer

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
Post Reply
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Julia Fractal Explorer

Post by ent1ty »

Hi,
first, take a look at the screens 8)

ImageImageImageImageImage

So, it's a fractal explorer running on GPU. I got amazed by the whole idea of fractals and wanted to try it myself. Took me only a couple of hours :P (but uploading took me a day, this internet is ...aaah, a waste of words)

Features:
  • Set Cx and Cy (seed)
    Set number of iterations
    Move around freely with FPS camera
    Take a screenshot(saves in png format)
    Application runs in fullscreen, using resolution and depth of your desktop
Requires OpenGL shader model 3.0 (but it could also run on 2.0, did not have time to try this).
Released under WTFPL

Comes with a binary and source
Download
Last edited by ent1ty on Mon Feb 28, 2011 7:28 pm, edited 1 time in total.
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
stefbuet
Competition winner
Posts: 495
Joined: Sun Dec 09, 2007 4:13 pm
Location: france

Post by stefbuet »

I love those kind of explorers.
I've done that 2 years ago but it don't really use the GPU (Flash app using C code with Alchemy compiler)...
fract explorer
You can do some julia & mandelbroot fract :P
Midnight
Posts: 1772
Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland

Post by Midnight »

interesting, very interesting indeed. 8)

It doesn't work with 2.0 btw (at least I think that's what I'm using)

But perhaps if I recompiled it would, maybe I'll try that.
slavik262
Posts: 753
Joined: Sun Nov 22, 2009 9:25 pm
Location: Wisconsin, USA

Post by slavik262 »

As you get closer and closer to the fractal surface, could you slow down the camera movement speed? It's hard to slowly zoom in to admire increased complexity.
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Post by kazymjir »

Tested on acid.
Awesome!
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Post by ent1ty »

Midnight wrote: It doesn't work with 2.0 btw (at least I think that's what I'm using)
But perhaps if I recompiled it would, maybe I'll try that.
Yes, you'll have to recompile :wink:
slavik262 wrote:As you get closer and closer to the fractal surface, could you slow down the camera movement speed? It's hard to slowly zoom in to admire increased complexity.
Ok, i'll try to play with that, see what i can do.


Thanks for all the nice comments! :)
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
RaverGames
Posts: 17
Joined: Sat Sep 25, 2010 8:54 am

Post by RaverGames »

looks good thats for Source :)
Revan1985
Posts: 89
Joined: Tue May 08, 2007 4:11 pm
Location: Italy

Post by Revan1985 »

fine, fine...
can i say you that the program run fine on a 5870 :D
100 iteration as value are on 300+ fps 8) (the full power of ati :P )
resolution is 1920 x 1080 :wink:

good work, and thanks also for code... :roll:
CPU: AMD PHENOMII X6 1090T BE 3,2GHZ
RAM : OCZ 8GB 2*4GB DDR3 LOW VOLTAGE 1333
VGA: GeForce GTX680 2GB
HD : 500GB + 500GB + 2x1TB Raid Edition + 500GB External
Motherboard: ASUS CROSSHAIR FORMULA 4 890FX AM3
PSU: Corsair 750W
CPU Cooling: Katana 2
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Reminds me of my Mandrelbrot demo from three years ago:
http://sio2.g0dsoft.com

I was limited by Shader Model 3 as to how far I could zoom in. When I get chance I'll look at a SM5 version (via the Irrlicht DX11 driver).
Post Reply