irrbullet 1.6.5 help?

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xtheagonyscenex
Posts: 131
Joined: Fri Jun 03, 2005 7:26 pm

irrbullet 1.6.5 help?

Post by xtheagonyscenex »

i just got irrbullet configured and integrated with irrlicht.
but now im looking for info on how to use... ive googled and search the forums and cant find anything.. theres a few examples with irrbullet i dont quite understand those... i have a simple scene im trying to add physics to and would like to know if anyone has info and adding irrbullet physics to existing scene or any begginer tuts or info? thanks much


ps. took forever to get to compile together seemed to be a few errors in the authors code not mine! fixed that now anxious to implement.
"Held in Your arms but too far from my heart." "These thoughts will carry me through the darkest nights...while your eyes rest in mine."
"How quickly I forget that this is meaningless."
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Post by serengeor »

irrbullet is pretty straight forward you should analyze the examples more, and if they are missing something than you should ask.

You should post exactly what you want and not like:
I have a simple scene im trying to add physics
We need to know whats in that scene and what you wan't irrbullet to do with it.
As the physics library can't really decide what you want your scene to do.
Working on game: Marrbles (Currently stopped).
xtheagonyscenex
Posts: 131
Joined: Fri Jun 03, 2005 7:26 pm

Post by xtheagonyscenex »

point well taken...
i was really just wondering which functions i need to put in beginning and end scene just so the engine starts. then i was going to fool around with the different physics options rigid body etc.
the main thing i want to get going is just add gravity to the camera so it walks on the ground as opposed to floating and flying.
thanks
"Held in Your arms but too far from my heart." "These thoughts will carry me through the darkest nights...while your eyes rest in mine."
"How quickly I forget that this is meaningless."
cobra
Posts: 371
Joined: Fri Jan 23, 2009 2:56 am
Location: United States
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Post by cobra »

xtheagonyscenex:

What you need is already included in the examples.

It should take a minimal amount of effort to read through it and implement it into your own code.

As for the camera control, I already have a dynamic character controller interface that I wrote from scratch for a project I did for somebody else.

I'll be using it for one of the upcoming irrBullet releases.
Josiah Hartzell
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