i just got irrbullet configured and integrated with irrlicht.
but now im looking for info on how to use... ive googled and search the forums and cant find anything.. theres a few examples with irrbullet i dont quite understand those... i have a simple scene im trying to add physics to and would like to know if anyone has info and adding irrbullet physics to existing scene or any begginer tuts or info? thanks much
ps. took forever to get to compile together seemed to be a few errors in the authors code not mine! fixed that now anxious to implement.
irrbullet 1.6.5 help?
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- Posts: 131
- Joined: Fri Jun 03, 2005 7:26 pm
irrbullet 1.6.5 help?
"Held in Your arms but too far from my heart." "These thoughts will carry me through the darkest nights...while your eyes rest in mine."
"How quickly I forget that this is meaningless."
"How quickly I forget that this is meaningless."
irrbullet is pretty straight forward you should analyze the examples more, and if they are missing something than you should ask.
You should post exactly what you want and not like:
As the physics library can't really decide what you want your scene to do.
You should post exactly what you want and not like:
We need to know whats in that scene and what you wan't irrbullet to do with it.I have a simple scene im trying to add physics
As the physics library can't really decide what you want your scene to do.
Working on game: Marrbles (Currently stopped).
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- Posts: 131
- Joined: Fri Jun 03, 2005 7:26 pm
point well taken...
i was really just wondering which functions i need to put in beginning and end scene just so the engine starts. then i was going to fool around with the different physics options rigid body etc.
the main thing i want to get going is just add gravity to the camera so it walks on the ground as opposed to floating and flying.
thanks
i was really just wondering which functions i need to put in beginning and end scene just so the engine starts. then i was going to fool around with the different physics options rigid body etc.
the main thing i want to get going is just add gravity to the camera so it walks on the ground as opposed to floating and flying.
thanks
"Held in Your arms but too far from my heart." "These thoughts will carry me through the darkest nights...while your eyes rest in mine."
"How quickly I forget that this is meaningless."
"How quickly I forget that this is meaningless."
xtheagonyscenex:
What you need is already included in the examples.
It should take a minimal amount of effort to read through it and implement it into your own code.
As for the camera control, I already have a dynamic character controller interface that I wrote from scratch for a project I did for somebody else.
I'll be using it for one of the upcoming irrBullet releases.
What you need is already included in the examples.
It should take a minimal amount of effort to read through it and implement it into your own code.
As for the camera control, I already have a dynamic character controller interface that I wrote from scratch for a project I did for somebody else.
I'll be using it for one of the upcoming irrBullet releases.