hello all,
just asking what are the functions to adjust anisotrophy, bilinear and trilinear filtering of my textures?
thnx
anisotrophy, bilinear and trilinear filtering...
anisotrophy, bilinear and trilinear filtering...
opensource = freedom
<br>
how can you face the problem if the problem is your face?
<br>
how can you face the problem if the problem is your face?
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Code: Select all
->setMaterialFlag(video::EMF_ANISOTROPIC_FILTER , true);